Sakib Saikia
About

Posts

  • Jan 12, 2023

    Accurate Sun Position for Time of Day

  • Oct 28, 2022

    Twitter Migration: Mastodon Handle List

  • Jan 4, 2022

    NaN Checks In HLSL

  • Sep 16, 2021

    A Token Based Approach To Ordering Transitions

  • Sep 10, 2019

    Deriving Lambertian BRDF from first principles

  • Aug 18, 2017

    Going Indirect on UE3

  • Jul 6, 2017

    Matrix Operations in Shaders

  • Jan 19, 2017

    Tracking Down NaNs in Shader Code

  • Dec 26, 2016

    Screen Space Reflections in Killing Floor 2

  • Dec 25, 2016

    Welcome!

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  • @thisarray@mastodon.gamedev.place

Memory dump of all things related to graphics, GPUs, C++, gamedev.